StarCraft improved upon its predecessor Warcraft II, which showcased two incredibly comparable playable factions, by introducing asymmetry amongst the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-recognised 1996 SSI release War Wind. The unit types available to Every race define its racial id. The Protoss can subject strong and pricey warriors and machinery, though the Zerg rely on sheer numbers and velocity to overwhelm their opponents.
The vs . mode also consists of the "Archon" selection, where by the matches are ostensibly 1v1 but more than one human player Management 무에타이 what is frequently managed by a single individual.